再会。有一个简单的Python游戏“Life”的代码。
import pygame
import random
import time
clock = pygame.time.Clock()
background_colour = (0,0,0) #Цвет фона
cell_color = (255,255,255) #Белый цвет клеток
PADDING = 25 #Отступ от краёв
(width, height) = (1200, 700) #Ширина и высота поля
screen = pygame.display.set_mode((width, height)) #Конструкт экрана(поверхности)
pygame.display.set_caption('CELLS') #Название программы
screen.fill(background_colour) #Залить фон
cell_array=[] #Список клеток со значениями [Отн.позиц.X ; Отн.позиц.Y ; Состояние]
blockSize = 2
def initGrid(): #Первичная инициализация клеточного поля
global blockSize
global PADDING
for x in range(PADDING, width-PADDING-blockSize,blockSize+1):
for y in range(PADDING, height-PADDING-blockSize,blockSize+1):
if x > width//2-300 and y > height//2-300 and x < width//2+300 and y < height//2+300:
if random.random() < 0.3:
initState=1
cell_array.append([(x - PADDING) // (blockSize + 1), (y - PADDING) // (blockSize + 1), initState])
else:
initState=0
else:
initState = 0
cell_array.append([(x-PADDING)//(blockSize+1),(y-PADDING)//(blockSize+1),initState])
def drawGrid():
global blockSize
global PADDING
for state in cell_array:
if state[2] == 1 :
#rect = pygame.Rect((state[0]+PADDING)*(blockSize+1),(state[1]+PADDING)*(blockSize+1), blockSize, blockSize
rect = pygame.Rect(
(state[0] * (blockSize+1)) + PADDING, (state[1] * (blockSize+1) + PADDING),
blockSize, blockSize
)
pygame.draw.rect(screen, cell_color, rect, 0)
else:
rect = pygame.Rect(
(state[0] * (blockSize + 1)) + PADDING, (state[1] * (blockSize + 1) + PADDING),
blockSize, blockSize
)
pygame.draw.rect(screen, background_colour, rect, 0)
def updateGeneration():
global cell_array
cell_dict = {(cell[0], cell[1]): cell[2] for cell in cell_array}
new_cell_array = []
for cell in cell_array:
x, y, initState = cell
neighbors = [
(x + 1, y), (x - 1, y),
(x, y + 1), (x, y - 1),
(x + 1, y - 1), (x + 1, y + 1),
(x - 1, y + 1), (x - 1, y - 1)
]
live_neighbors = sum(1 for n in neighbors if cell_dict.get(n, 0) == 1)
if initState == 1 and (live_neighbors < 2 or live_neighbors > 3):
new_cell_array.append([x, y, 0]) # Клетка умирает
elif initState == 0 and live_neighbors == 3:
new_cell_array.append([x, y, 1]) # Клетка оживает
else:
new_cell_array.append([x, y, initState]) # Не меняем
# Обновляем cell_array
cell_array = new_cell_array
## ЦИКЛ ОТРИСОВКИ И ПРОВЕРКИ СОБЫТИЙ
initGrid()
running = True
while running:
drawGrid()
pygame.display.flip() ## Обновить экран
updateGeneration()
clock.tick(30)
for event in pygame.event.get(): ## Обработать кнопку выхода
if event.type == pygame.QUIT:
running = False
