这是我的代码
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : MonoBehaviour
{
private Vector2 targetPos;
public float Yincrement;
public float speed;
public float maxHeight;
public float minHeight;
public int health = 3;
private void Update()
{
transform.position = Vector2.MoveTowards(transform.position, targetPos, speed * Time.deltaTime);
if (Input.GetKeyDown(KeyCode.W) && transform.position.y < maxHeight)
{
targetPos = new Vector2(transform.position.x, transform.position.y + Yincrement);
}
else if (Input.GetKeyDown(KeyCode.S) && transform.position.y > minHeight)
{
targetPos = new Vector2(transform.position.x, transform.position.y - Yincrement);
}
if (health <= 0)
{
SceneManager.LoadScene("LoseNormal");
}
}
}
我希望,例如,如果health <= 0
我们得到一个活动场景,如果这个场景,例如,GameNormal
那么我们加载场景LoseNormal